WoW Dragonflight iGPU and mobile chips performance comparison


Warning: at the time of testing WoW has a problem with AMD RDNA 2/3 graphics cards which prevents them from running over the DX12 API.

Combat benchmark

WoW Dragonflight iGPU combat benchmark

The mass combat benchmark stresses mostly single-core CPU performance but particle effects are a problem for integrated graphics. Mode 3 or lower is highly recommended (or custom with better open-world quality). You can lower the intensity of those effects to greatly increase performance in such cases, but you will see less fire you are standing in.

Graphics intensive zones

WoW Dragonflight iGPU Ardenweald benchmark

Ardenweald in widefield views is likely the most demanding zone to render. In comparison to player hubs tested below it does not have that much of a complex geometry.

WoW Dragonflight iGPI AtalDazar benchmark

Harbor view of the Atal'Dazar uses a longer draw distance to showcase a big and active city.

WoW Dragonflight iGPU Dalaran benchmark

Legion Dalaran has quite complex geometry and lots of assets to load and render, especially when going around the city.

WoW Dragonflight Stonard iGPU benchmark

Old zones like Stonard camp aren't hard to run. Can be indicative of WoW Classic performance.

Valdrakken - player hub

The current player hub full of players puts CPU and GPU to the test. Weaker systems will see quite a lot of stutter in this city. Note: due to the randomness of players' activity this benchmark isn't comparable to each other. You can look at this as more of a range of FPS for a given GPU to expect - but it will still vary.

WoW Dragonflight benchmark

For methodology and WoW benchmarking you can read the performance analysis. If you have problems you can check troubleshooting guide. You can also check one of my previous benchmarks as well ;)

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