WoW Dragonflight iGPU and mobile chips performance comparison
Warning: at the time of testing WoW has a problem with AMD RDNA 2/3 graphics cards which prevents them from running over the DX12 API.
- 4800U: Lenovo IdeaPad 5 14ARE05, 16GB 3200CL22 RAM dual-channel but with slow timings, Radeon 780M graphics
- 1165G7: HP 15-dw3000ni, 16GB 3200CL22 RAM dual-channel, tighter timings, Intel Xe graphics
- 7840U: GPD Win Max 2, 32GB dual channel 7500MT/s LPDDR5x, 24W cTDP
- 12700H: Erying mini-ITX motherboard with Intel mobile CPU (Intel Xe graphics, 2x8GB 3200CL16 RAM)
- 22200G, 4650G: AMD APUs, 2x8GB 3200CL16 RAM, Vega integrated graphics
The mass combat benchmark stresses mostly single-core CPU performance but particle effects are a problem for integrated graphics. Mode 3 or lower is highly recommended (or custom with better open-world quality). You can lower the intensity of those effects to greatly increase performance in such cases, but you will see less fire you are standing in.
Ardenweald in widefield views is likely the most demanding zone to render. In comparison to player hubs tested below it does not have that much of a complex geometry.
Harbor view of the Atal'Dazar uses a longer draw distance to showcase a big and active city.
Legion Dalaran has quite complex geometry and lots of assets to load and render, especially when going around the city.
Old zones like Stonard camp aren't hard to run. Can be indicative of WoW Classic performance.
The current player hub full of players puts CPU and GPU to the test. Weaker systems will see quite a lot of stutter in this city. Note: due to the randomness of players' activity this benchmark isn't comparable to each other. You can look at this as more of a range of FPS for a given GPU to expect - but it will still vary.